howto Ninja Ripper2/Anime Studio

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Kennet

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Hi I am currently trying to learn how to use either of those tools to extract usable characters from games. I got Ninja Ripper kind of working but I was not happy with the result. I do know my way around Blender(mostly modeling) so ultimately I wanted create some models for some characters that don't have 3d models, but beforehand I wanted to try out the KK implementation pipeline. So I wanted to Rip a model before taking the time to make my own, but the documentation of these tools are lacking to say the least.
But nevertheless I tried to get a character model out of Arknights Endfield via Ninja Ripper2 after a few hours I kind of got it working but textures where a mess trying to get them to work, and overhaul the whole thing is just confusing. Animestudio on the other hand I never got any files into blender. The whole Documentation on both those tools are def not enough for me to figure out how they are supposed to work without any help.

I'd love to hear anyone's experiences/tip or are willing to help, or if there is a good tutorial/guide out there I'd love directions?
 
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Kennet

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Ok looking at it now guess I got pretty far with Ninja. But still dont think I did it as intended as it was quite a hassle to figure out.
Also dont think I got all the textures right. They are still confusing like every tex exsist 4 times and not sure if I need all the shader/maps.
 
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