HllRzer
Well-known Member
'Nynnahaironepiece' is the animator you're trying to use, right? Did you change the 'Maindata' section in the list file?
'Nynnahaironepiece' is the animator you're trying to use, right? Did you change the 'Maindata' section in the list file?
It's varied over time, the reason I know this is off is because I did actually change the list and the prefab in later attempts to Nynnahair (as I decided to simplify the fbx export names to dated ones and just rename inside unity)'Nynnahaironepiece' is the animator you're trying to use, right? Did you change the 'Maindata' section in the list file?
Its not that your character is transparent, but the gloves and pantihose are the ones transparent.![]()
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Why is the character transparent in character creation but not in the studio?
Do you know what's causing this?
And that partially worked!I guess I'd best wipe the assetbundle and start anew again to see if that changes anything.
Pushup is probably enabled.I do not know if anyone has encountered such a thing or how to ask such a question, but why do I hide nipples and areoles on the clothes of a character that they should not hide in? This can be fixed by reloading the character, but is there a way without it? I've been setting up characters for a long time, and I don't want to reset everything through a Reload. I also checked the Current state, it doesn't seem to help there either
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Yeah, I've been thinking about that too. But the problem is not only in the nipples, but also in the areoles. Apparently there is no other way than through the nipples and reload. No matter how many times I click Pushup, it doesn't work, and I don't know why. Strange thingPushup is probably enabled.
Or the original scene creator changed that option.
here's all my mods zipmods could anyone tell me which one could be causing studio to not work?
https://vr-erogamer.com/archives/389,A temporary solution has been found here,I personally haven't had any problems for a few days。KKCSVRContext.xml,Open with txt format, <PreferredGUI>IMGUI</PreferredGUI> Modify to <uGUI>uGUI</uGUI>。Enter the game and first open 2-3 simple scenes。
Which version of Charastudio are you using? There were similar issues a while back when downloading the entire Conquestus zipmods package, most likely due to several loading errors.
I too had issues with a Conquestus mod that was causing my studio not to load like a month ago. I think it was Furniture 1 or something like that. Sorry I can't remember specifically.Which version of Charastudio are you using? There were similar issues a while back when downloading the entire Conquestus zipmods package, most likely due to several loading errors.
But just in case, if you have access to the Koikatsu! Discord server, use Chika's bot in the help channel and send her your output_log.txt file. She'll almost certainly give you an explanation. I'm pretty sure it's because of those zipmods, but it also depends on the version you have (Is it Koikatsu or Koikatsu Sunshine?).
All fixed the problem was a noble kale zipmod conflicted with another zipmod.Which version of Charastudio are you using? There were similar issues a while back when downloading the entire Conquestus zipmods package, most likely due to several loading errors.
But just in case, if you have access to the Koikatsu! Discord server, use Chika's bot in the help channel and send her your output_log.txt file. She'll almost certainly give you an explanation. I'm pretty sure it's because of those zipmods, but it also depends on the version you have (Is it Koikatsu or Koikatsu Sunshine?).
ArgumentNullException: Argument cannot be null.
Parameter name: key
at System.Collections.Generic.Dictionary`2<DynamicBoneCollider, System.Collections.Generic.Dictionary`2<string, object>>.TryGetValue (DynamicBoneCollider,System.Collections.Generic.Dictionary`2<string, object>&) <0x00208>
at Performancer.HookPatch/Hooks/<>c.<DynamicBonesBeforeLateUpdate>b__17_0 (DynamicBoneCollider) <0x00045>
at System.Linq.Enumerable.Any<DynamicBoneCollider> (System.Collections.Generic.IEnumerable`1<DynamicBoneCollider>,System.Func`2<DynamicBoneCollider, bool>) <0x000d5>
at Performancer.HookPatch/Hooks.DynamicBonesBeforeLateUpdate (UnityEngine.MonoBehaviour) <0x00676>
at (wrapper dynamic-method) DynamicBone.DMD<DynamicBone..LateUpdate> (DynamicBone) <0x0001c>
There's a native limit to overlay resolution, but this can be bypassed with plugins. Textures themselves have never had such a limit if edited through material editor or used in mods and some of the nicer-looking scenes I find here and there will even use 8k or 16k textures for certain clothing/skin/object details.also, why do people use 4k textures on their cards? I thought they couldn't even be rendered.
open KKPEcan anybody help with this the hair gets messed up and stretches to a point. Tried to do what the hongcha post say's but i cant a dynamic bone collider on the character i'm replacing. And the chain's are still sticking out of the character's neck in the beginning
hello, can you reupload the plugin again? its already expiredUse the KKS edited plugins here
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Search and delete nHaruka KKUTS from your mods folder, and get this KKUTS.zipmod here and put it in your 'MyMods'.Koikatu! - Questions & General Discussion
Koikatu! - Questions, General Discussion, Technical support.kk.now.cc
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KKS Madevil Plugins herehello, can you reupload the plugin again? its already expired
hi, i have a question: how safe and reliable is the “KKManager – Clean up duplicate zipmods” tool?
to be honest, i haven’t checked my mods folder in months. i usually just move all my .zipmods to a new folder in case there’s a conflict, but i’ve never had any issues so far, however, when i ran the cleanup tool in KKManager, it found over 1000 duplicate mods.
is that actually accurate? should i trust KKManager on this?
thanks
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This happens because when you swap some models, something something inside KKPE breaks.
Why were you banned from there? Are there ways to get banned other than uploading paywalled or illegal content, even if it's Koikatsu?
thanks for the reply, i actually fixed it with with the mainly marco patch, i couldnt tell what was wrong, since even without changing the characters the scenes were broken, even the still ones, but is working now XDThis happens because when you swap some models, something something inside KKPE breaks.
Maybe its the length of the extremities of the new character, maybe it just happens because... because reasons...
I found a solution (im not 100% sure it works for all scenes) when I was... experimenting with my... lore accurate Skirk:
1) Open the KKPE menu.
2) Then, open the Advanced mode Menu inside KKPE.
3) There, click on the IK tab.
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4) Adjust the slider "Fix transforms" until your character limbs look right.
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5) Done!
thank you very muchKKS Madevil Plugins here
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